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Top / Weapon / Nexar Light Wave Generator
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Weapon/Nexar Light Wave Generator の変更点


#author("2019-08-28T16:58:49+09:00","","")
#author("2019-08-28T17:01:43+09:00","","")
#data_holder_datatable_ref(Weapon, tableRef);


* 武器の追加効果(武器アップグレードLv6時) [#w67a8f35]
#data_holder_array_emitter(Weapon, statusArrayConfig);

* Elite Tech(それぞれのアップグレードLv100時) [#p15f16db]
#data_holder_array_emitter(Weapon, etArrayConfig);

*武器の概要 [#r5dac3e1]
-高火力・高性能・高燃費の近接武器でEnergy%の決定版といえるでしょう。
--全武器でも屈指の瞬間火力を持ち、弾速は速く拡散弾でありながら弾一つ一つの判定が大きく威力も高いため、多少距離が空いても威力が出やすいです。さらに短時間ながらEnergy Resistを減らす効果もあり、他のResist・Armorデバフ武器を使わずともダメージを確保しやすいです。
--これだけの性能があれば正面から敵を打ち負かしたり、素早い敵への追撃も容易に行えます。
-Power消費が多く簡単に倒しきれない耐久値が高い敵や、直接ダメージ中心なので、Hardended Shieldを使用する敵は苦手です。
--両方の特徴を兼ね備えた敵も登場することからこの武器だけに頼らずStacking Dotのような高耐久・Hardended Shield持ちへの対策を用意することを勧めます。
*お勧めET [#df84edf9]
-Increases Direct Damageは使い勝手はそのままArmorを無視して攻撃出来る場面が増えます。
-Increases Direct Damageは使い勝手はそのままに火力が上昇し、Armorを無視して攻撃出来る場面が増えます。
&data_holder_edit(,Weapon);
//////////
//|_date|2018-10-29 (月) 17:55:49|_name|Nexar Light Wave Generator|DamageTypeCorrosive|0|DamageTypeEnergy|100|
//|DamageTypeKinetic|0|DoT|なし|DoTDamageTypeCorrosive|0|DoTDamageTypeEnergy|0|
//|DoTDamageTypeKinetic|0|DoTDuration|0|AoE|なし|AoESize|なし|
//|AoENumberOfHits||Nova|無|CanDetonateByNova|不可|SelfInjury|無|
//|Projectile|通常|Aim|Aim Assist|Charge|なし|ArtifactProper|%|
//|Properties|7連装拡散弾&br;発射時速度が弾速にやや影響|Source|Drop: [[Nexar Skirmisher>MainWiki:Enemy/Mob/Nexar Skimisher]]&br;Mission: [[Skirmisher Wars>MainWiki:Mission/Timed/撃破系 L-Z#SkirmisherWars]]|Copiable|可|Damage|9|
//|Range|4|ReFire|7|Power|9|Difficulty|7|
//|UpgradeLv1|Increase damage by 20%.|UpgradeLv2|Increase damage by 10%.&br;Reduce power cost by 10%.|UpgradeLv3|Increase damage by 40%.&br;Two additional projectiles.&br;Reduces energy resistance by 15%.|UpgradeLv4|Increase damage by 40%.&br;Increase attack speed by 10%.|
//|UpgradeLv5|Increase damage by 45%.&br;Increase attack speed by 20%.|UpgradeLv6|Increase damage by 75%.&br;Two additional projectiles.&br;Reduces energy resistance by 25%.|ReduceCorrosiveResistance||ReduceCorrosiveResistance_Duration||
//|ReduceEnergyResistance|25|ReduceEnergyResistance_Duration|2|ReduceKineticResistance||ReduceKineticResistance_Duration||
//|DisablesTargetShieldRegen||DisablesTargetHealing||ReduceTargetDamageDone||ReduceTargetDamageDone_Duration||
//|ReduceTargetArmor||ReduceTargetArmor_Duration||ShieldLeech||HealthLeech||
//|ETKineticDamage||ETEnergyDamage||ETCorrosiveDamage||ETFlatKineticDamage||
//|ETFlatEnergyDamage||ETFlatCorrosiveDamage||ETKineticDoTShort||ETKineticDoTShort_Duration||
//|ETKineticDoTMid||ETKineticDoTMid_Duration||ETKineticDoTLong||ETKineticDoTLong_Duration||
//|ETEnergyDoTShort||ETEnergyDoTShort_Duration||ETEnergyDoTMid||ETEnergyDoTMid_Duration||
//|ETEnergyDoTLong||ETEnergyDoTLong_Duration||ETCorrosiveDoTShort||ETCorrosiveDoTShort_Duration||
//|ETCorrosiveDoTMid||ETCorrosiveDoTMid_Duration||ETCorrosiveDoTLong||ETCorrosiveDoTLong_Duration||
//|ETKineticBurnDoT||ETKineticBurnDoT_Duration||ETEnergyBurnDoT||ETEnergyBurnDoT_Duration||
//|ETCorrosiveBurnDoT||ETCorrosiveBurnDoT_Duration||ETHealthLeech||ETShieldLeech||
//|ETHealthAndShieldLeech_Health|4|ETHealthAndShieldLeech_Shield|4|ETReduceKineticResistance||ETReduceKineticResistance_Duration||
//|ETReduceEnergyResistance||ETReduceEnergyResistance_Duration||ETReduceCorrosiveResistance||ETReduceCorrosiveResistance_Duration||
//|ETExtraProjectiles|7|ETExtraProjectilesDamageReduce|12.5|ETImprovedDirectDamage|60|ETImprovedDoT||
//|ETImprovedRange|25|ETImprovedAttackSpeed|25|ETReducedTheCooldown||ETImprovedVelocityAndGuidance_Guidance||
//|ETImprovedVelocityAndGuidance_Velocity||ETReducedThePowerCost|50|ETDisablesTargetHealing|10|ETDisablesTargetShieldRegen|10|
//|ETReduceTargetDamageDone||ETReduceTargetDamageDone_Duration||ETReduceTargetArmor||ETReduceTargetArmor_Duration||
//|ETImprovedNumberOfHits||ETImprovedAreaOfEffect||ETImprovedAreaOfEffectUnit||ETIncreasePetHPAndShield_HPAndShield||
//|ETIncreasePetHPAndShield_Engine||ETIncreaseSpeed||ETIncreaseCastSpeed||